We noticed that some our players(touch/non-touch) are unable to render the mappedIn maps. When attempting to load the page that displays the map, the players go out of memory and restarts.
Is it possible to improve performance somehow? Is there a configuration or setting that can be tweaked to make it lightweight ?
Following are the bunch of players that are unable to render the map
If not, try adding that. If these are mobile style devices it will ensure the map is rendered for mobile instead of a larger desktop screen, which will help to reduce memory usage.
I’ve been discussing this with the SDK development team. Right now, there isn’t a way for you to do reduce the overhead to render the map but it is something they’re going to look into.
Sure. Is it possible to get a list of dependent libraries being used ?
Some of the players may not be suitable for advanced JS libraries and we feel this might be a reason as well for players failing to render the maps.
For eg: On inspecting the layout, three.js usage is seen.